#include <Mesh.hpp>
Public Types | |
| typedef Traits::VertexType | VertexType |
| typedef Traits::VertexHandle | VertexHandle |
| typedef Traits::ElementType | ElementType |
| typedef Traits::ElementHandle | ElementHandle |
| typedef Traits::CohElementType | CohElementType |
| typedef Traits::CohElementHandle | CohElementHandle |
| typedef Traits::FaceElementType | FaceElementType |
| typedef Traits::FaceElementHandle | FaceElementHandle |
| typedef Traits::EdgeElementType | EdgeElementType |
| typedef Traits::EdgeElementHandle | EdgeElementHandle |
| typedef Traits::ElementConListType | ElementConListType |
| typedef Traits::ElementConListHandle | ElementConListHandle |
| typedef std::vector< VertexHandle > | VertexMapType |
| Vertices container. | |
| typedef VertexMapType::iterator | VertexMapIterator |
| Iterator for vertices container. | |
| typedef std::vector< ElementHandle > | ElementMapType |
| Elements container. | |
| typedef ElementMapType::iterator | ElementMapIterator |
| Iterator for elements container. | |
| typedef std::vector< CohElementHandle > | CohElementMapType |
| Cohesive elements container. | |
| typedef CohElementMapType::iterator | CohElementMapIterator |
| Iterator for cohesive elements container. | |
|
typedef std::map< FaceElementType, ElementHandle > | FaceMapType |
| Faces container. | |
| typedef FaceMapType::iterator | FaceMapIterator |
| Iterator for faces container. | |
|
typedef std::map< EdgeElementType, ElementConListHandle > | EdgeMapType |
| Edges container. | |
| typedef EdgeMapType::iterator | EdgeMapIterator |
| Iterator for edges container. | |
Public Member Functions | |
| VertexMapIterator | VertexMapBegin () |
| VertexMapIterator | VertexMapEnd () |
| ElementMapIterator | ElementMapBegin () |
| ElementMapIterator | ElementMapEnd () |
| CohElementMapIterator | CohElementMapBegin () |
| CohElementMapIterator | CohElementMapEnd () |
| FaceMapIterator | FaceMapBegin () |
| FaceMapIterator | FaceMapEnd () |
| EdgeMapIterator | EdgeMapBegin () |
| EdgeMapIterator | EdgeMapEnd () |
| Mesh () | |
| ~Mesh () | |
| void | FractureFace (ElementHandle e, int i) |
| First part of fracture - fracture the i'th face of element e. | |
| void | UpdateEdges () |
| Second part of fracture - update the edge rings and duplicate edges as necessary. | |
| bool | ReadFile (std::istream &in) |
| Read a mesh in from an istream. | |
| std::string | ExportFile () |
| Export the mesh to a file. | |
| std::string | ExportDomainFile (std::set< VertexHandle > part_vert, std::set< ElementHandle > part_elem) |
| Export part of the mesh to a file. | |
| bool | ClearMesh () |
| Remove all vertices and elements from the mesh. | |
| bool | RemoveElement (ElementHandle e) |
| Remove an element from the mesh. | |
| bool | RemoveElements (std::vector< int > elems) |
| Remove elements from the mesh (used for parallel to get rid of elements not on this domain). | |
| bool | RemoveVertex (VertexHandle v) |
| Remove a vertex from the mesh. | |
| bool | RemoveVertices (std::vector< int > verts) |
| Remove vertices from the mesh (used for parallel to get rid of vertices not on this domain). | |
| bool | SetActive (std::vector< int > elems) |
| Remove all elements except the ones identified in elems. | |
| VertexHandle | FindVertexFromIndex (int index) |
| Return VertexHandle of the vertex with given index. | |
| ElementHandle | FindElementFromIndex (int index) |
| Return ElementHandle of the element with given index. | |
| std::vector< VertexHandle > | GetCentres () |
| Return a list of vertices denoting the centres of all the elements in the mesh. Each vertex will have its global ID set to the global ID of the element. | |
Public Attributes | |
| std::vector< VertexHandle > | vertices |
| Vertices container. | |
| std::vector< ElementHandle > | elements |
| Elements container. | |
| std::vector< CohElementHandle > | cohelements |
| Cohesive elements container. | |
| std::vector< VertexHandle > | vertices_inactive |
| Inactive vertices container. | |
|
std::map< FaceElementType, ElementHandle > | faces |
| Faces container, used to work out which element a new element is connected to. | |
|
std::map< EdgeElementType, ElementConListHandle > | edges |
| Edges container. | |
Private Member Functions | |
| void | ConnectElement (ElementHandle e) |
| void | AddElementToConLists (ElementHandle e) |
| bool | AddVertex (VertexHandle v) |
| Add a vertex to the mesh and give new ID. | |
| bool | AddElement (ElementHandle e) |
| Add an element to the mesh and give new ID. | |
| bool | AddCohElement (CohElementHandle e) |
| Add a cohesive element to the mesh and give new ID. | |
Private Attributes | |
| std::vector< ElementHandle > | elements_inactive |
| Inactive elements container. | |
| int | maxVertex |
| Maximum vertex number. | |
| int | maxElement |
| Maximum element number. | |
| int | maxCohElement |
| Maximum cohesive element number. | |
| int | newPrefix |
| Prefix for new vertices. | |
Friends | |
| class | MeshParalleliser< Traits > |
Data structure to hold the vertex and element lists for a mesh. This provides the interface to the mesh geometry and has functions for adding & removing elements and functions for adaptation of the mesh such as fracture.
Definition at line 23 of file Mesh.hpp.
1.5.1